Watch Output stops working on client play

Looking for help to understand what is wrong with Watch Output event triggering. I have a metasound sending an envelope follower output to a trigger.
I fetch this float with a Watch Output from the subsystem, it works perfectly on Standalone and Listen Server but only triggers 2 to 4 frames when playing with Client.

Expected result (listen server):

Actual result (client):



Just noticed that autoplay without playing from blueprint fixes the issue. Still doesn’t work after playing a second time

Hi there! Have you found a solution to this? I’m running with the same exact problem. Output listening fires just once.

Hi! Unfortunately not, for now I am making it work by playing only once, but I’m not aware of any other fix. That said, I did not try UE 5.4 yet, not sure if maybe a fix is there already