I have quite a complex maths spread across few functions inside of the Blueprint Function Library, but I can’t run any watch in it.
Meanwhile watch is working fine inside of the Level Blueprint (see screenshot attached). I built the whole thing myself, so I can’t think of any obscure setting being switched or something…
Anyone ever had this problem? Any clue how can I get my watches work?
You also can’t test anything in macro libraries either.
It seems the visual debugging only works in actor blueprints that can exsist in game. I could be wrong, and hopefully I am, but I kinda lost hope on that part. I tried everything myself but it seems it’s just not there.
Oh… that’s… really bad. I’ll probably copy what I can into actor blueprint and debug it there, but it really looks like a bug in UE more than anything else. If there’s a watch available - it should be working. They should either disable the option, or - better yet - make the watch working.