I am trying to make an emissive material and like many people, I am facing the completely washed-out glow issue. Is there a solution to this?
Why is a washed-out glow considered more “realistic”?
Especially since video games are in most cases fantasy-themed? Is there a way to fix this? I have been ignoring this for a long time getting busy with other things, but it is time I make some emissive materials and the result is not just unsatisfying, it is completely disappointing. Is there a permanent solution to this?
I can post a pic if anyone needs it but the internet is filled with people crying over their emissive materials in Unreal.
Why???