I’m working on a project in unreal engine 5.7, and I want the game be top down, but I also want the character movement be WASD based, not mouse base, clicking on the ground and moving toward it ( I don’t know why epic games though it’s a good idea but anyway ) I find no good tutorial to make this happened, I even search on AI’s and it just give me a wrong answer so I don’t have any idea how can I make it happened
Hey @DopeyGameDev how are you?
To do that with your character you need to partialy replicate the config from the Third Person Template but with a fe twicks. Let me explain.
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Create the Input for WASD movement:
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Assign that input to your IMC with the following modifiers:
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Remove the following old inputs:
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Then go to your character blueprint and create the following function:
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Go back to your character blueprint’s Event Graph and use the input to call the function:
And that’s it! With all that config you should be able to move your character with WASD.
Hope this helps you!
Let me know if you need more help with this!




