WASD Studio - UMG in Sequencer

UMG in Sequencer lets you add UMG widgets directly into Level Sequences.
Place widgets on the timeline, control their visibility, and adjust their exposed Blueprint variables per Section — all inside Sequencer, with no extra code or engine changes required.
This makes cinematic UI creation simple, flexible, and fully designer-friendly.

Key Features• Add UMG UI widgets directly to Sequencer

Turn any UMG widget into a cinematic element by placing it on a custom UMG Track.

• Timeline-based visibility control

Show, hide, or fade UI at precise frames. Perfect for dialogue, subtitles, overlays, and story beats.

• Edit widget parameters per Section

All user-defined Blueprint variables appear in the Section panel, allowing you to change text, names, colors, icons, layout, and other properties over time.

• Blueprint-only workflow

No C++ required. Designers can use UMG normally, and Sequencer handles the rest.

• Ideal for cinematic UI

Great for subtitles, dialogue boxes, notifications, tutorial prompts, quest updates, or any UI that needs to appear as part of a cutscene.