UMG in Sequencer lets you add UMG widgets directly into Level Sequences.
Place widgets on the timeline, control their visibility, and adjust their exposed Blueprint variables per Section — all inside Sequencer, with no extra code or engine changes required.
This makes cinematic UI creation simple, flexible, and fully designer-friendly.
⭐ Key Features• Add UMG UI widgets directly to Sequencer
Turn any UMG widget into a cinematic element by placing it on a custom UMG Track.
• Timeline-based visibility control
Show, hide, or fade UI at precise frames. Perfect for dialogue, subtitles, overlays, and story beats.
• Edit widget parameters per Section
All user-defined Blueprint variables appear in the Section panel, allowing you to change text, names, colors, icons, layout, and other properties over time.
• Blueprint-only workflow
No C++ required. Designers can use UMG normally, and Sequencer handles the rest.
• Ideal for cinematic UI
Great for subtitles, dialogue boxes, notifications, tutorial prompts, quest updates, or any UI that needs to appear as part of a cutscene.