Hi there,
I need help with my movement. I implemented this tutorial in my project (Unreal Engine 4 - Adding Basic Movement (With controller support) - YouTube)
Looking up/down left/right with mouse works perfectly. But WASD is not working at all.
What do you need for helping me? Screenshots?
Thanks alot for your help
Regards
I would suggest watching the vid over again and double checking to make sure you didnât miss anything. like adding the keys to the action mapping, or the scale setting of the axis mapping. Maybe a node was not connected right. Also a screen shot of the movement part of the Blueprint would help with finding the problem.
These are my Screenshots, I followed everything step by step, but even in an empty project I canât move with my keys, just look around with the mouse, Iâm so lost.
Have you tried putting values in the âworld directionâ like 1,0,0 for move forward and 0,1,0 for move right (or plugging values in from the vectors you have there)?
I did plug them in but nothing happens, also when I manually type in the 1,0,0 or 0,1,0.
What boggles me is, that even in an fresh project, I canât get it to work. There has to be something misconfigured in the settings maybe?
https://forums.unrealengine.com/filedata/fetch?id=1750309
You need to connect the âget forward vectorâ and the âget right vectorâ to the world direction in the âadd movement inputâ (yellow pins).
I did that too, but does not work
Does your actor have the Character Movement Component and Is your Character Actor âPossessedâ by your Player Controller?
You can also set initial possession in your game mode at the default pawn class selection.
Thank you so much for your help. I implemented your Blueprint bit but didnât get my character to move. I auto possess the player via the detail tab of the character, like said in another tutorial.
Look around with mouse works seamlessly, but keys are still not reacting. I tried again in an empty project and got it to work. Copied everything 1:1 to the broken project and again, keys not working.
Try adding the Print String node after the Input axis to see if they are registering. Maybe your actor is stuck in a collision from the ground or in a mesh in itâs own blueprint. Maybe your Character Movement component is not activated or the movement is disabled for some reasonâŚ
If all else fails just use the premade Player Character from the Third person or First Person projects provided by Unreal until you get this figured out.
Thanks so much for your help, pointing me in the direction of being stuck in something let me gradually delete asset after asset till I found one asset, what caused that I couldnât move.
Again, thank you very much and have a great week. Best Regards
Edit> Edit Preferences> in Level Editor select Viewport, under Controls (right settings list)
Flight camera control type select use WASD for camera control.
press up Set Default.
Yes
Yes
what was it. having the same problem