I’m trying to make the character move with WASD, and look at where the cursor is pointing. I want to do all that through the controller blueprint. Top-down perspective.
I did that but now the game recognizes Forward(W/up keys) as to where the mouse is, same for all other movement inputs. So if the mouse is at the right side of the screen, the character will move towards it with W, instead of D. Will move to the left side with S instead of A and so on for other sides.
I’m assuming this is because to make the character look at the cursor (through the controller blueprint) I’m changing the Controller Rotation which the character follows.
Goal is to make the character move with WASD and face the cursor. So when the cursor is at the right side of the character you move towards it with D while character is looking at it, and he moves backwards while still looking at the cursor with A, same for all directions.