WASD Keys not working when I switch levels

When I hit begin play on main menu level called “Start” and then click a button to open a new level “modelLevel” (that shows a static mesh graph), my WASD keys to zoom in/out and move around don’t work for some reason. I’m stuck zoomed in on the mesh and can’t interact at all. However, when I click isolate the begin play functionality to only run “modelLevel”, I am able to use the WASD keys to navigate around the scene and zoom in and out. I don’t know why I am having this issue?

Hey there @alison_wonder! Welcome to the community! Just so I understand correctly, when opening the level from the editor directly you have control over your pawn, but when accessed via the start menu, you don’t?

It sounds a bit like the pawn isn’t spawning/possessing correctly when you access it from the menu. This could be due to a number of things. Most commonly I’ve seen users not have the correct pawn assigned in their game mode, and some fun combination of having a character in level already meant to be possessed.

A couple questions to narrow things down!

Are you using player starts or are you pre-placing your pawn and just possessing them?

If you’re using player starts, does your game mode have the correct pawn set as the default pawn?

If it turns out you are possessing the pawn successfully;

Could you place print nodes behind your inputs in your pawn’s BP and verify if the inputs are being received at all?