Update: 08-06-2016
Update: Animations, Development, and Paper2d Tilemap Placeholder Level Designs!
Hey! We’ve had a wonderful development week. Quite a few things got done. A couple animations got finalized, some levels and level art were mocked up (thanks to some recognizable tilesets), and some new development updates about our process, and FINALLY a huge yet simple solution to our original z order render problem with actors in the world. No more making dupes of every item! So lets dive in.
First up, we got a few words and updates from our programmer, (@Demoneyejin):

We have finally taken the proper steps to attach proper version control to our project. If and when we decide to grow and within the current team, we can now manage the workflow of all things going into project.
http://i465.photobucket.com/albums/rr16/pedwar2/ZOrderTree_zpsjrlb6vpe.gif
Finally figured out how to decorate our world with objects that our character and any other character can freely walk in front and or behind of. (considering that everything is flat on the world’s axis.) We inverse y position of the default scene object and apply that to the sprite’s Z order layer. This lets us now create the illusion of walking behind objects easily and light on our system.
http://i465.photobucket.com/albums/rr16/pedwar2/OurNewMinionFriend_zpsltooonjt.gif
We gotta introduce our new enemy minion type. It’s fast, it’s light and it wants to play the game Chase Wasabi. Not affiliated with Chevy Chase, Chase the Bank, and other form of Chase you can think of.
Of course we’re going to be making sure the minion’s can pile onto wasabi and deal damage so we’re delving into EQS’s and path finding. We want the minions to be fodder that can be easily killed but also present an overwhelming feeling to the player when a majority of them arrive.
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Next up, we have those new finalized animations. It is two of Wasabi’s angled running animations:**
http://i465.photobucket.com/albums/rr16/pedwar2/down%20right_zpsu3mhjkua.gif http://i465.photobucket.com/albums/rr16/pedwar2/down%20left_zpswog9bepf.gif
Lastly, for this week, we have been putting some placeholder art and some test environments together for Wasabi’s village and one of the starting zones. Remember this is all placeholder and all level art and tilesets DO NOT BELONG TO US. These are pokemon tile sets that we are using as early placeholders.

http://i465.photobucket.com/albums/rr16/pedwar2/2DTileMapTest2_zpsmaqsuzgx.gif http://i465.photobucket.com/albums/rr16/pedwar2/2Dtowntest_zpse6w06lpi.gif
That’s all for this week! As always, if you have any questions, or comments, let us know.
Thanks for checking us out.
Cheers~
