Pasted a chunk of the error logs below:
Ue 5.4
Project Type: Blueprint Only
Please let me know if there is more information needed.
Command: @“C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\BTeam\Shipping\BTeam-Win64-Shipping.exe.rsp”
Writing manifest to C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Manifest.xml
BTeam-Win64-Shipping.target: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Binaries\Win64\BTeam-Win64-Shipping.target” doesn’t exist.
BTeam-Win64-Shipping.exe: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Binaries\Win64\BTeam-Win64-Shipping.exe” doesn’t exist.
Default.rc2: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\BTeam\Shipping\Default.rc2.res” doesn’t exist.
BTeam.cpp: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\UnrealGame\Shipping\BTeam\BTeam.cpp.obj” doesn’t exist.
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\BTeam\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj” doesn’t exist.
BTeam.cpp: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\UnrealGame\Shipping\BTeam\BTeam.cpp.dep.json” doesn’t exist.
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\BTeam\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.dep.json” doesn’t exist.
BTeam-Win64-Shipping.exe: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Binaries\Win64\BTeam-Win64-Shipping.pdb” doesn’t exist.
SharedPCH.Core.Project.ValApi.Cpp20.cpp: Produced item “C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\BTeam\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.pch” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_C++Users+Justin+Documents+Unreal Projects+BTeam+Binaries+Win64+BTeam-Win64-Shipping.exe
Building BTeam…
Using Visual Studio 2022 14.42.34433 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
[Adaptive Build] Excluded from BTeam unity file: BTeam.cpp
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Requested 1.5 GB memory per action, 15.33 GB available: limiting max parallel actions to 10
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Using Parallel executor to run 5 action(s)
------ Building 5 action(s) started ------
[1/5] Resource Default.rc2
Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: Exited with error code 2 . The build will fail.
Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: WorkingDirectory C:\Program Files\Epic Games\UE_5.4\Engine\Source
Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.42.34433\bin\Hostx64\x64\cl.exe @“C:\Users\Justin\Documents\Unreal Projects\BTeam\Intermediate\Build\Win64\x64\BTeam\Shipping\Core\SharedPCH.Core.Project.ValApi.Cpp20.h.obj.rsp”
[2/5] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
Total time in Parallel executor: 3.61 seconds
Total execution time: 6.03 seconds
CompilationResultException: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List
1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801 at UnrealBuildTool.BuildMode.BuildAsync(List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 41 changed files of 41 requested writes.
Timeline:
[ 0.000]
0.000
[ 6.049]