Hi guys
I have some logic in BP which are stick to **Was recently rendered **node. In editor everything work as expected, but in packed project it looks like it really buggy and works not every time.
Hi guys
I have some logic in BP which are stick to **Was recently rendered **node. In editor everything work as expected, but in packed project it looks like it really buggy and works not every time.
In case you have doubts on the usage, this video is very instrutive: https://youtube.com/watch?v=0HNjgxyk99I
Yeah I know that channel and see that video. But problem is not how to use that node, but why result in editor versus packed project are different.
I guess the question is: Why do you think you need that node? What are you trying to accomplish?
Those node are quite easilly to use (and im quite sure) far better in terms of performance instead of linetracing to hide some objects. For example - fake lensflare effects.
Sorry to bump this but I encoutered the same problem. It almost always return true in my packaged game even if the target actor is off-screen