I using arch -x86 built a macOS staticlib, but can not link it inside UE plugin.
Even I switched the deploy target to 12.0 in game settings, it still claims this error, wny body knows how to resolve it??
I using arch -x86 built a macOS staticlib, but can not link it inside UE plugin.
Even I switched the deploy target to 12.0 in game settings, it still claims this error, wny body knows how to resolve it??
Same issue here… .very annoying and causes the project not to load because it can’t build. Turns into a chick/egg issue.