A lot of things have happened during the last two weeks, and we are looking forward to share it with you.
I know we have not shared much on game play and its about time we start doing that.
The first update is the Event Cards, that is used when the other player (enemy AI) trigger a event on the level.
In this example, it’s Heavy reinforcements that spawns new enemies. We also have EventCards for Ambush, Roadblocks, and secret passage that can be triggered, with more to come.
So we finally manage to develop a DEMO of WARTILE, with a full gameplay loop. It looks good, plays well and is actually really fun. A good place to move forward from.
The DEMO still need lack many key features, but that is what we will work on for the next few months.
Please enjoy our small In game footage of the Early Alpha DEMO, and remember everything is still work in progress.
The Danish Film Institute have supported WARTILE through the Danish Game Scheme. That is not only a big recognition of our hard work and the potential of the project but a great financial boost toward the Vertical slice we have started to make.
Even the Vikings celebrate this as the first of many victories to come…
The whole tabletop look is awesome - like an interactive diorama.
I grew up with all sorts of table top miniature games and the look of the game really captures the essence (for lack of a better word) of tabletop gaming. Great work!
EDIT:
I especially like the cutoff-look of the water. It reminds me of the way water is done with resin on miniature bases and it is a pretty unique style for a video game.
Thanks for the positive feedback, we are glad to hear that we are getting close the miniature and tabletop feel. I also believe the Cutoff can be some kind of trademark for our art stile, right now we work on a winter landscape in the mountains where its a hillside being cutoff
This really hypes me! As a long time tabletop fan playing Warhammer and others, this tile based game looks very promising. Imagine playing Wartile multiplayer while wearing a Rift or Vive and using the halfmoon or lighthouse controllers to touch and move the miniatures. If you go for multiplayer VR, I will definitely buy it! Keep up the good work!
Milestone Greenlight and Unreal Community Spotlight
First thanks for all the positive feedback we receive from all you guys, its very motivating.
Half Milestone Green-light
Today our Half Milestone was green lit by the Danish Film Institute. That was a great step, where we proved game stability, functionality and game play value. Next Milestone will have focus on art close to production value and Unit management and player progression.
Community Spotlight
Huge thanks to the Unreal Team for putting us on the front page as Community spotlight, its a welcome recognition and a incredible boost to thread views that have rocketed since Thursday.
Things like that, is great for small teams working hard against all odds to create something they believe in.
With these cards the play can change the way of the battle.
Action cards are godly or tactical powers that the player can “Play” during game, such as Kiss of the Norse good of healing Eri, that will heal you figurines, or the mighty battle horn that will encourage your Vikings to fight and die harder for you.
The use of action cards are depended on a resource called battle points that you earn during the game.
This map introduce guard towers with archers, sudden reinforcements and ambushes, combined with a steep climb towards the Bridge of sorrows that the player will find in the end.
One of the key learning’s is that to show a game at a exhibition it needs a very low barrier of entrance for people to bother, learn to play right there.
Next time we attend a exhibition I think we will try setup a multiplayer session, since most people visit with friends and multiplayer always create a lot of energy.
Its a mix, I would say 80 % is done in blueprint. We value very high that level and game designers have easy access to the code in order to create, adjust, test or fix mechanics.