Thank you for your interest - I’ll make sure to update the thread as the development goes on.
We plan to release it in Q1 2019, but nothing is carved into stone yet.
Our current team size is 4 and finally all of us works on the game full time. I wrote a bit more about the team and development history in my first blog post.
Currently we are reworking the lighting in the game (just switched from full dynamic lighting to baking), redesigning a few areas and implementing some missing features like display settings and save slots for our next closed test session.
Thanks for sharing this and keep up the excellent work on what you guys are doing! It’s a great inspiration for aspiring developers as well, wish you all nothing but success!
Back when we started the engine stored the lightmaps in the map file so it could not be excluded from source control, and we were working in different locations with terrible and ridiculously unstable internet… which made us use dynamic lights only. Now that most of us works in the same room and the engine saves the lightmap into a different file we could also switch to light baking.
Here are some comparison images for the old dynamic lighting and the new work in progress system. Some people said the game was too dark, we try to fix that a bit via the light baking. It is also a huge performance boost, so it’s definitely worth it.