I´m trying to compile code in unreal 4.21 and i get this warnings, What Do I need to do to get rid of the warnings?
CompilerResultsLog: D:\Proyectos\Unreal\wildwest421G\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\VictoryBPLibrary\Public' does not exist.
CompilerResultsLog: D:\Proyectos\Unreal\wildwest421G\Plugins\SteamVoicePlugin\Source\SteamVoicePlugin\SteamVoicePlugin.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\SteamVoicePlugin\Public' does not exist.
CompilerResultsLog: D:\Proyectos\Unreal\wildwest421G\Plugins\PingPlugin\Source\Ping\Ping.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\Ping\Public' does not exist.
CompilerResultsLog: C:\Program Files\Epic Games\UE_4.21\Engine\Plugins\Marketplace\ConfigBPPlugin\Source\ConfigBPPlugin\ConfigBPPlugin.Build.cs: warning: Referenced directory 'C:\Program Files\Epic Games\UE_4.21\Engine\Source\ConfigBPPlugin\Public' does not exist.
This is one of cs file of one plugin
[CODE]
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Ping : ModuleRules
{
public Ping(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = “Private/PingPrivatePCH.h”;
PublicIncludePaths.AddRange(
new string[] {
"Ping/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Ping/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Projects"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}