LogNetPackageMap:Warning: FNetGUIDCache::SupportsObject: StaticMeshComponent /Game/Maps/UEDPIE_2_Example_Map.Example_Map:PersistentLevel.Cube06_Blueprint_C_0.Cube06_0 NOT Supported.
LogNetPackageMap:Warning: FNetGUIDCache::SupportsObject: StaticMeshComponent /Game/Maps/UEDPIE_1_Example_Map.Example_Map:PersistentLevel.Cube06_Blueprint_C_0.Cube06_0 NOT Supported.
LogNetPlayerMovement:Warning: ClientAdjustPosition_Implementation could not resolve the new relative movement base actor, ignoring server correction!
I only get these warnings when my character is standing on a blueprint object. How can I stop these from occurring? Thet NetGUIDCache one even happens if the blueprint’s transform is static.