Warnings during cook

hey everyone,

I’m trying to make a mod that adds a new harvestable resource from rocks and I thought I had everything referenced correctly and had the needed files in my mod folder. While playing in the editor everything works perfectly im able to hit rocks and get my new resource along with stone/flint/metal. During mod cooking I am getting quite a few warnings. The following blueprints are the ones I created child blueprints from. They are in my mods/mod file

Mynewresource which is a child of Primal_item_resource_generic
Metalharvestcomponent
metalharvestcomponent_rich
stoneharvestcomponent
stoneharvestcomponent_lowhealth
stoneharvestcomponent_requiresmetal

I added my new resource to the above collection blueprints under the Harvest Resource Entries and I set their gather rates.

I have all the above blueprints remaped in the primalgamedata_bp from the old files to the new children located in my mod folder. I have my new resource added to the MasterData list and the Primal Resources list.

during cook I get these warnings plus a lot more

[2015.07.14-03.14.31:938] 0]LogRedirectors: String Asset Reference ‘/Game/PrimalEarth/CoreBlueprints/PrimalGameData_BP.PrimalGameData_BP’
[2015.07.14-03.14.32:314] 0]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore ‘@@’ must have a connection
[2015.07.14-03.14.32:315] 0]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore ‘@@’ must have a connection
[2015.07.14-03.14.34:335] 0]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore ‘@@’ must have a connection
[2015.07.14-03.14.37:171] 0]LogLinker:Warning: Can’t find file ‘/Game/PrimalEarth/Structures/Wood_Structure/Ceiling/Ceiling_Wood_SM’
[2015.07.14-03.14.37:171] 0]LoadErrors: Info Failed to load /Game/PrimalEarth/CoreBlueprints/PlayerPawnTest.PlayerPawnTest_C Referenced by PrimalInventoryBP_AnvilBench_C Property /Script/ShooterGame.PrimalInventoryComponent:DefaultInventoryItems

after that I get failed to load errors that reference just about everything under the sun from structure static meshes, pawntest down to weapons.

When i try to load my mod in a local game I get two separate errors I get the first one before the map loads sometimes. I also get the second error after I load in but there is no UI I just sit in the sky for a couple of minutes before the second error pops up.

im sure the warnings have something to do with it but I just can’t figure out what needs to be referenced since the log file basically lists everything.

[2015.07.14-03.14.32:314] 0]LogK2Compiler:Warning: This blueprint (self) is not a ShooterCharacter, therefore ‘@@’ must have a connection
[2015.07.14-03.14.32:315] 0]LogK2Compiler:Warning: This blueprint (self) is not a PrimalCharacter, therefore ‘@@’ must have a connection
[2015.07.14-03.14.34:335] 0]LogK2Compiler:Warning: This blueprint (self) is not a PrimalWeaponGPS, therefore ‘@@’ must have a connection

Those look normal…

Mind doing me a favor and completely deleting or backup up and then deleting your character save files?

I tired doing that and had no luck unfortunately

I got the first crash figured out and resolved but I am still having issues with the second error. After theisland loads I am stuck in the sky floating with no spawn UI and after about 30 seconds the crash dialog shows up. I’m rather confused and have had no luck figuring this one out. Has anyone encountered this error before or have any ideas on what might be wrong?

It looks like an error relating to spawning of supply crates. Did you fiddle with any blueprints or settings relating to them? If so, might want to roll them back out of your mod to isolate the fault.

That’s the part i’m confused about the only changes I made were to the stone and metal harvest components and the addition of the new resource.