I should be, but i dont think it in CoalescedSourceConfigs.
What should not be in CoalescedSourceConfigs?
You logs seems to be from packageing, did you check if Steam APIs are active in packaged game?
Yes, the log is from packaging. Our Steam integration works in most aspects (Steam Overlay, We find Sessions over Steam and can join Servers (Listen Server)), but [we have serious issues with ServerTravel][1].
This is why [we investigate whatever could cause the issues…][2]. Is there a certain way to check if the Steam API is active with BPs?
Also it gives you 404 because it denies you access, you need to tie you GitHub and UE4 account first
Alright thanks. Did not knew that, as I had my own Github account before…
Clients lose connection during ServerTravel with OnlineSubSystem Steam - Platform & Builds - Epic Developer Community Forums
[2]: How to integreate Steamworks v136 or v132 to UE4.11 project? - Platform & Builds - Epic Developer Community Forums