I’ve been banging my head on my desk trying to find a solution to this problem and google hasn’t turned up with anything.
I’ve got an actor that only contains only a ProcedualMesh Component and the construction script to create a simple box mesh but after enabling physics and gravity in the details panel it falls through the floor and generate the following warning in the message log:
Warning Trying to simulate physics on ''/Game/PhysicsTestPrototype/UEDPIE_0_TestLevel.TestLevel:PersistentLevel.02MeshTest_3438.ProceduralMesh'' but it has ComplexAsSimple collision.
The bool for Create Collision is checked and as far as I can see there isn’t an easy way of changing collision complexity in the blueprint editor, leaving me stumped.
Chances are I’m missing something obvious.
Anyone else had this problem?