Warning: trying to simulate physics on ... but no physics body

To blow up my character once shot by a projectile,

I swap a Static Mesh to a destructible mesh, to get a nice destruction. I set and enable physics on the destructible (blank at spawn) and destroy the old mesh.

The effect desired is obtained, however I get this warning once ending the game:

Warning Trying to simulate physics on ‘’/Game/UEDPIE_0_Lvl1.Lvl1:PersistentLevel.DroneCharacter_C_7.Destructible1’’ but no physics body.

Could you point me in the right direction? thanks.

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Using custom colliding settings and ignoring PhysicsBody seems to have fixed it. Closing

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