To blow up my character once shot by a projectile,
I swap a Static Mesh to a destructible mesh, to get a nice destruction. I set and enable physics on the destructible (blank at spawn) and destroy the old mesh.
The effect desired is obtained, however I get this warning once ending the game:
Warning Trying to simulate physics on ‘’/Game/UEDPIE_0_Lvl1.Lvl1:PersistentLevel.DroneCharacter_C_7.Destructible1’’ but no physics body.
Could you point me in the right direction? thanks.