Warning: texture Albedo samples as Linear Color

Thank you so much, I’ll open that up. I’m remembering the UE lessons on this now.

Quick quick follow up if you have time:
In my AO, Roughness, and Specularity textures’ “Compression settings” tabs, I presume I can set them to “Grayscale” since they’re only black and white?
And then in my master material I can set their sampler type to Linear Greyscale?