I thought from what I’d read that this warning comes up when sRGB is UNCHECKED on a texture detail like an Albedo. All the sRGB boxes are currently checked and always haven been. When I uncheck them, the error goes away, but the Albedo loses color.
I’m using a default grey texture “127 grey” I found in the engine content as a placeholder for the default in the texture parameter, and it wants to set itself as Linear Color, which is consistent with what you’re saying…
You would get a warning if in your instance you’re using a texture that is supposed to use a different sampler type. What texture are you trying to use in your instance? Is it packed texture?
Unticking sRGB for your AO, roughness and specular should fix it.
I would suggest you download Megascans pack from the Marketplace (it’s free) and see how the materials are setup.
Thank you so much, I’ll open that up. I’m remembering the UE lessons on this now.
Quick quick follow up if you have time:
In my AO, Roughness, and Specularity textures’ “Compression settings” tabs, I presume I can set them to “Grayscale” since they’re only black and white?
And then in my master material I can set their sampler type to Linear Greyscale?
thanks, I went into the MS default material and got some other answers too. Good suggestion
yeah I wanted to do that when I first started, however only until a few days ago Quixel’s bridge and mixer had errors exporting channel packed textures to Mac clients. They’re recent update last week fixed this issue, but frankly I dont want to have to go back now and have to update all the instances! #lazy