This is also happening to me. It’s actually completely stalling unreal when I press play on a very basic level I’ve built for testing sound assets/Blueprints/line tracing. Sometimes it works for a minute or two before stalling.
2020 16GRam M1 mini. OS 12.6, Unreal 5.1.1, Xcode 13.
I tried updating to Xcode 14 just to see if it would help and it didn’t make a difference.
Everything was working fine for months. Nothing strenuous was added. I am getting the same errors.
Any news on a solution to this would be hugely appreciated.