Allright, I’ve created a golem right here:
Animated it:
I’ve got my PhysicsAsset done:
Now I want to make it physics blended:
And it doesn’t work giving me this:
Warning Invalid Bodies : Make sure collision is enabled or root bone has body in PhysicsAsset.
I don’t get it.
Having a similar issue;
I was able to get the warning to go away by selecting PhysicsActor in the Collision Presets for the skeletal mesh.
Was having this same problem because I was calling “Set All Bodies Below Simulate Physics” from my animation blueprint from “Event Blueprint Initialize Animation”, it needs to be called from “Event Blueprint Begin Play” instead
I also solved this by using from begin play and setting collision to PhysicsActor. Good lord that took me forever!