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WARNING: Cooking Convex For Actor and No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date

This happens to me occasionally and usually when I keep working it eventually goes away. But just recently it started happening a lot. Maybe it happened when I updated some static meshes, but it doesn’t seem to be happening to the meshes that I updated. I the log, I’m getting tons of these warnings.



[0062.67] Log: WARNING: Cooking Convex For Actor: Main_World_01.TheWorld:PersistentLevel.StaticMeshActor_258 Component: StaticMeshComponent_15 StaticMesh: RPGTacCaves3.Meshes.Crystals_04 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0062.67] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Platform_03) (Owner: StaticMeshActor_8) - Cooking Now.
[0062.67] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_06) (Owner: StaticMeshActor_35) - Cooking Now.
[0062.73] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_01) (Owner: StaticMeshActor_25) - Cooking Now.
[0062.74] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_02) (Owner: StaticMeshActor_32) - Cooking Now.
[0062.75] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_03) (Owner: StaticMeshActor_31) - Cooking Now.
[0062.75] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_06) (Owner: StaticMeshActor_34) - Cooking Now.
[0062.77] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_02) (Owner: StaticMeshActor_5) - Cooking Now.
[0062.78] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_01) (Owner: StaticMeshActor_33) - Cooking Now.
[0062.79] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_03) (Owner: StaticMeshActor_12) - Cooking Now.
[0062.80] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_03) (Owner: StaticMeshActor_15) - Cooking Now.
[0062.81] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_04) (Owner: StaticMeshActor_22) - Cooking Now.
[0062.81] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_01) (Owner: StaticMeshActor_24) - Cooking Now.
[0062.83] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_01) (Owner: StaticMeshActor_14) - Cooking Now.
[0062.84] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_03) (Owner: StaticMeshActor_19) - Cooking Now.
[0062.84] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_02) (Owner: StaticMeshActor_27) - Cooking Now.
[0062.85] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_01) (Owner: StaticMeshActor_28) - Cooking Now.
[0062.86] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Mountain_03) (Owner: StaticMeshActor_10) - Cooking Now.
[0062.87] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Platform_03) (Owner: StaticMeshActor_39) - Cooking Now.
[0062.87] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Platform_03) (Owner: StaticMeshActor_41) - Cooking Now.
[0062.88] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (Platform_09) (Owner: StaticMeshActor_44) - Cooking Now.


I’m not spawning any dynamic meshes here. I’m just starting the game. I’d love to just create and save the cached static mesh physics data. How do I do that?

Similar problem here:

I also get these errors. They seem to go away sometimes. Although at the moment, i’ve had the same ones showing for quite some time. Would love to know what’s causing it.

for this one:



[0062.67] Log: WARNING: Cooking Convex For Actor: Main_World_01.TheWorld:PersistentLevel.StaticMeshActor_258 Component: StaticMeshComponent_15 StaticMesh: RPGTacCaves3.Meshes.Crystals_04 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.


it’s weird that you get it on editor-placed meshes, but you could try and do what it’s telling you to do. open the mesh asset, go to the physics info, find the PreCachedPhysScale array and add an entry with (1,1,1)