Warning ....Attempting to move a fully simulated skeletal mesh VehicleMesh. ?

Hi Folks

Anyone gimme an insight into this warning, it has started to appear in 4.13

Warning Attempting to move a fully simulated skeletal mesh VehicleMesh. Please use the Teleport flag

Yes I am moving fully simulated skeletal meshes , but can’t use teleport

Its no Biggie but would be nice to be able to turn the warnings off

Any Ideas

Paul G

I’m having the same message (4.15). Any ideas?

same warning 4.14

I’m having the same issue. I debugged it and it turns out that for me, the issue appeary when an actor is constructed by loading the map.
The callstack shows (most recent call on top):

UE4Editor-Engine.dll!USkeletalMeshComponent::MoveComponentImpl(const FVector & Delta, const FQuat & NewRotation, bool bSweep, FHitResult * OutHit, EMoveComponentFlags MoveFlags, ETeleportType Teleport) Line 2971	C++
UE4Editor-Engine.dll!USceneComponent::SetRelativeLocationAndRotation(FVector NewLocation, const FQuat & NewRotation, bool bSweep, FHitResult * OutSweepHitResult, ETeleportType Teleport) Line 1148	C++
UE4Editor-Engine.dll!USceneComponent::SetRelativeTransform(const FTransform & NewTransform, bool bSweep, FHitResult * OutSweepHitResult, ETeleportType Teleport) Line 1274	C++
UE4Editor-Engine.dll!USceneComponent::SetWorldTransform(const FTransform & NewTransform, bool bSweep, FHitResult * OutSweepHitResult, ETeleportType Teleport) Line 1371	C++
UE4Editor-Engine.dll!AActor::ExecuteConstruction(const FTransform & Transform, const FComponentInstanceDataCache * InstanceDataCache, bool bIsDefaultTransform) Line 656	C++
UE4Editor-Engine.dll!AActor::RerunConstructionScripts() Line 490	C++
UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents(int NumComponentsToUpdate, bool bRerunConstructionScripts) Line 949	C++
UE4Editor-Engine.dll!UWorld::UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly) Line 1593	C++
UE4Editor-Engine.dll!UWorld::InitializeActorsForPlay(const FURL & InURL, bool bResetTime) Line 3300	C++
UE4Editor-Engine.dll!UEngine::LoadMap(FWorldContext & WorldContext, FURL URL, UPendingNetGame * Pending, FString & Error) Line 10188	C++

It seems that in the construction script, SetWorldTransform is called with the default ETeleportType of ETeleportType::None. I don’t know if changing this would cause other issues though, but I find these warnings annoying too.

Same here with 4.16.1

Same warning here in 4.16.2 when I spawn a vehicle on the map from Game Instance function. Any solution?

Same here 4.16.2

How is it going?:rolleyes:

I was getting this, and after I put in a rigid body node in the anim BP … I no longer get the warning.

It may be coincedental as have changed a lot of other stuff.

If someone can test, and is successful pleased mark as solved

Paul G

Now, I have Solved it. Very Easy… BluePrint Class in Wheel

If the ‘Shape Radius’ is not too small than the mesh.

I arrived late, but in case it helps anyone, I simply unchecked “Use Controller Rotation Yaw”.