I upgraded my project from 4.15 to 4.20. But now, I am getting the warning dialog below when app launches on iOS. What can be wrong with this? It is somehow trying to read wrong file right? How can I fix this?
Message
Default Property warnings and errors:
Error: CDO Constructor
(CineCameraComponent): Failed to find /Engine/EngineDebugMaterials/M_SimpleTranslucent.M_SimpleTranslucent
Things that I already tried are:
-
Clearing Intermediate and Saved folders.
-
Tried setting bDontLoadBlueprintOutsideEditor to false
-
Verified engine
3rd day, still working on this…
Looks like this is being called from here:. This is the only result from Sublime in Engine/Source folder.
Engine/Source/Runtime/CinematicCamera/Private/CineCameraComponent.cpp
Code is:
static ConstructorHelpers::FObjectFinder<UMaterial> PlaneMat(TEXT("/Engine/EngineDebugMaterials/M_SimpleTranslucent.M_SimpleTranslucent"));
FocusPlaneVisualizationMaterial = PlaneMat.Object;
But I have no idea why my project tries to launch a CineCameraComponent. I don’t have something like this. No occurences from search via Sublime Text.
Also, even if I apply M_SimpleTranslucent material to an object in my game, it shows WorldGridMaterial when packaged for iOS.
Resolved it but I have no idea how. I tried something but I don’t remember what I did.
I have the same problem right now:( Still don’t remember what you did?
Salih merhaba, çözüm var mı ben hala aynı problemi yaşıyorum.
Ok found it! Recently I’ve put a PakBlacklist-Shipping document inside Build > Android which was excluding debug materials. Since I’ve found the base blacklist over the internet, I didn’t know what it was excluding.
After some hours of digging, removed the line end the error is gone. Unfortunately around 5 MB added to final Android build.