Have you ever spent a long time setting up materials or instances for textures you imported and wished there could be an automatic way to set it up for you with a click or on import?
Ever had issues with color of textures being washed out regardless of having sRGB turned on?
Did you have issues about normal maps being incorrect because it was made for openGL?
Ever had the importer misidentifying a non-Normal texture as normal because it was purplish ?
Ever wanted to texture channel pack different textures into a single texture or distribute channels to different textures? with UDIMs being supported!?
Ever imagined if you could possibly set materials for your meshes with a click of a button?
if answer is yes to any question above then this plugin might be for you.
NOTE: This plugin depends on textures having a suffix to detect texture type i.e basecolor , normal or any other type at the end of texture name to function properly.
Videos here
Documentation here
How to Install:
1- Download the plugin and put it into correct folder in intended engine installation or YourProject/Plugins folder, if you download through epic launcher it should be automatic.
2- Enable the plugin.
3- Also enable these plugins:
A. Interchange Framework
B. Interchange Editor
C. Editor Scripting Utilities
D. Geometry Script
If you have any issue with the plugin or for any inquiries don't hesitate to contact us:Email: warmachine3dstudios@gmail.com