Warhounds

Hello everyone!

We are Indyte Games, a developers team that has planned the most ambitious FPS game ever. If you want to be part of the team you should keep reading.

First of all, we will pay a percentage of our crowdfunding campaign earnings after the end of it and then, after releasing the game, with a percentage of the post-launch earnings until reaching a preset amount of money (it could be reached or not, depending on the success of the game).

Warhounds is a First Person Shooter based on the WW2. We want this game to have an open-world campaign through the Nazi Europe, Russia, Africa, North Europe and the Pacific Ocean with three types of missions (primary missions, secondary missions and flashback ones) and the ability to choose between different characters of each one of the sides of the War. Moreover, we want to include a zombies story as another mode, with new and immersive mechanics on large and scary maps, full of nazi zombies and secrets to be discovered, and also an exciting story with a final objective. The most important part in our game will be the multiplayer mode. We want it to be a great mix, taking the best parts of different games’ multiplayers, creating an addictive multiplayer with lots of modes to be enjoyed, several frenetic and totally destructible maps, new and innovative movements, specialists, streaks, medals, …

Includes:-An imersive and open-world campaign.
-An exciting and scary zombies mode.
-An addictive and spectacular multiplayer.
-First person view point.
-Second World War ambientation.

TEAM STRUCTURE

PREVIOUS WORK

N/A - First Title

TALENT REQUIRED

3D ARTIST (2)
-Ability to export to FBX format.
-Experience with 3DS MAX or MAYA required.
-Ability texturing and rendering required.
-Ability rigging and animating required.
-Experience with Unreal Engine 4 toolset a bonus.
-Previous work or successful projects a bonus.
-Expected to create realistic props and meshes for the Warhounds’ Environment.

3D CHARACTER ARTIST (2)
-Ability to export to FBX format.
-Experience with 3DS MAX or MAYA required.
-Ability texturing and rendering required.
-Ability rigging and rendering required.
-Experience with Unreal Engine 4 toolset a bonus.
-Previous work or successful projects a bonus.
-Expected to create realistic human characters, costumes and even animals, rigging and animating them.

SFX ARTIST (1)
-Experience creating music or sound effects required.
-Experience with mixing or composing programmes required.
-Experience with UE4 and incorporating these effects with blueprints a bonus.
-Expected to create realistic and high-quality sound effects.

VFX ARTIST (2)
-Experience with 3DS MAX and its particles system a bonus.
-If having 3DS MAX: experience with particles plugins and having them (Krakatoa, Phoenix FD, …) required.
-Experience with UE4 Particle System required.
-Experience setting them in Unreal Engine 4 a bonus.
-Expected to create realistic particles and decals such as blood, water, fire, sand, gunfire, explosions, …

UI DESIGNER (1)
-Experience with UMG, Scaleform/Flash or Coherent required.
-Expected to create a complex and realistic HUD and Game Interface and setting it up in Unreal Engine 4.

PROGRAMMER (2)
-Experience with C++ required.
-Experience with Blueprints in Unreal Engine 4 required.
-Expected to create and set up with the maximum grade of quality: gamemodes, everything related to characters and props, campaing, multiplayer and zombies mode. Besides, he or she is expected to help the environment artist, and the rest of the team in order to set up the game as fast as possible.

WEBSITE

-No website yet.
-You can watch a cinematic gameplay test on this link: - YouTube
-You can watch progress: www.twitter.com/IndyteGames

CONTACT

-Email: indytegames@gmail.com
-Skype: It will be given after a short interview by mail.
-Twitter: Contact us by @anonymous_user_81cb0596

“WE FIGHT TO SEE THE DAWN AGAIN”