Wargs

As in most MOBAs, the core mechanics of Wargs revolve around capturing towers. The match is won when one of the teams captures the main enemy tower (the one closest to the enemy base).

This game allows matches with the asymmetric number of players, for example, 1 vs. 2. Also, players can hop in the match while it’s already running (without any penalties). This effectively reduces the number of failed matches due to mid-game quitting.

GrimEXE Overview:

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Whew that paragon asset pack is so cool! I remember when I first got into unreal and saw all these incredible characters being given for free, I was elated. (Narbash being one of my favorites of course)

How many champions do you have total in your moba? :slight_smile:

Hi! I have 14 in total.

But I think I picked the wrong genre to develop :smiley: . There are so few indie MOBAS because it’s hard to make a good/unique MOBA, harder to convince people to play it, and harder still to get enough users that the MOBA can sustain and not die.

What makes this MOBA different from other click-to-move MOBAS? In this MOBA your hero can move backward. It seems like a small change but that means that moving away from your enemy won’t put you at a tactical disadvantage.

2 Likes