Wardens of Chaos Demo

Demo, work in progress.
Wardens of Chaos is an old-school, first-person, party-based RPG with real-time combat and a strong emphasis on freedom and exploration. Players control a team of four adventurers as a single unit (blobber-style), navigating a handcrafted open world filled with danger, secrets, and loot.

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Hello @Tape_Drive_Games ! Welcome back to posting with us here on the forums!

I love the style, the old school feel, and the overall look of the game so far. I feel like the art style you chose goes really well with what you’re trying to achieve.

I’m not familiar with blobber-style controls when it comes to games like this, though. Could I ask what that is?

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Thanks !
Blobber is First Person Multi-Character game, when all party members move like “blob”,
blobber games usually turn based, or mixed , e.g. Might & Magic 6/7/8.

In this particular game, we are trying to do full realtime, if possible without interrupting to enter Skillbook, etc… , make easy to use different skills, depending on situation.
You can add same skill different hotbar slots if necessary. Hotbar slots are (in options) bound to keys 1,2,3…0, also slots 1 and 2 are bound t left and right mouse click.

For default party, first slot for all character is set for most common attack, second slot for healer is set to Heal skill, so, in the heat of battle, you don’t have to wait when Priest becomes active, you can just switch to second slot (key 2) or right click, and when Priest will come out of cooldown (recovery), Heal will be executed, while other characters have same skills in 1 and 2 slots.
You can set up hotbar as you wish, e.g. default combination for 1, combination which includes Heal for 2, high damage (but high mana consumption) skills for 3 , etc…

All keys you can change or adjust in Options.
Movement keys are both WSAD and Arrow keys (for old school fans)
F - pick up items, etc…

Feels Classic and New simultaneously. Awesome Work.