This blueprint is doing almost everything I need. Such as, disabling the “rotate to actor”, getting rid of the sphere collision and replaced it with a box* (this was blacking out everything on the DK2)*, and got rid of the sound bleep. Which brings me down to one last modification, which I’m hoping someone in the forums can help me with.
Currently the BP_Commentary is setup to stretch out from the center in four directions, up/down/left/right, when approached. This works fine in the examples that Epic has given us. What I am trying to do is use this in a project where it will be placed by something like a door. When you walk up, the mesh will spin 180 degrees, or not, but I want the line information to scale up/down/and right, or even up/down/and left. The primary purpose is that I want to be able to have the info mesh object right up next to the door, rather then one meter from it. This will mean I wouldn’t need to move the BP_object if I add to, or lengthen the lines.
I have been modifying most of the settings, and now know how to screw things up, have all the text write on top of it’s self, make the borders do strange things, but I have not been able to do what I need.
Any help you can do would be appreciated. Thank you.