Wanting to Learn how to do this in UE4

Hello, I am looking to build a skill tree like this in UE4 for my game. I am not sure how to do so. I have looked up a few tutorials and they have been a great help but I am still not there yet. Could someone help me figure out how to setup a skill tree in Widget like this?

Thanks! I will try to do this.

Use a widget switcher to display content for the three tabs (attributes, skills, title), then use horizontal and vertical boxes to stack the different data elements (images, borders, text, etc) into the appropriate layout.

So basically something like;

Canvas

-Vertical Box

–Horizontal Box

—Attributes Button

—Skills Button

—Titles Button

–WidgetSwitcher

—Vertical Box

----Border Specialized skills

-----Specialized Skills Text

Then continue on etc etc.

If you intend to limit which stats are show (eg… to those with a value over 0) you will need to get familiar with adding and removing child widgets from a widget (most likely into a scroll box)

Store them outside the widget is your best option.
If they need to live in the widget for some reason, change the visibility of the widget rather than removing it, when you want to hide it.

do you know how to save the variables after the widget is closed, i am trying this exact thing, and the game just refuses to remember the chosen attributes.

Thankyou, and in time. Just before switching off for the night. Done.