I have a question, when it comes to importing a character would I need to merge meshes in other software such as blender? or can I fit these meshes onto the character by dropping the corresponding bone onto the characters bone in the outliner in unreal? Would this be bad when it comes to posing the character? I generally want to use Unreal to pose a character and make shots and maybe in the future make animations for the character. I am wondering if there would be any problems and if anyone would direct me to any tutorial of any kind. I personally come from Unity/Maya