Want to use Unreal 4 for Masters Project. Have a few Questions

Hi Everyone, and I hope i’m posting in the right section…

So I’m thinking of Using Unreal 4 for my Masters project later this year. Long story short, i’m a 3D modelling and animation student, and I have a proposal for a final project to show off my skills.

Basically, I want to use 3D character models and have them run around 2D backgrounds, like Resident Evil. However, the backgrounds would be short video clips of real-world locations. The PS1 game “Fear Effect” did this effect using CGI sequences that were 2-3 seconds long and would loop over and over whilst the character remained on that screen. (EXAMPLE: http://youtu.be/JDAw-FFn6tQ?t=1m49s )

I want to do that same effect, with the 3D character moving back and forth with simulation of depth using “walk planes”, dynamic lighting and appropriate collision detection.

So, is it possible? And is it possible with Kismet?

Hey lieutenant

Look into flipbook materials: Render a Flipbook Animation | Unreal Engine Documentation
You can make an animated 2D image with these.
For collision you could simply use invisible geometry positioned to line up appropriately with the background image.

All very simple to accomplish entirely with Blueprints (the much more powerful successor to kismet)

Hmmm, Looks good, but would it work for a video file? Or a series of images at 1080p stretched to fullscreen?

I mean, I am trying to replicate Resident Evil, all the way to the backgrounds.

Media framework supports WMV video files on a texture, although I haven’t used it so I’m not sure what resolutions/etc it supports. I’m sure 1080 would be fine.