I’d like to make a actors pool. It spawns many actors when loading, and make them “dead”, when I want to use one, pop one from the pool and make it “alive”.
Here is my question. I don’t know how to make actors “dead”. I tried SetActorHiddenInGame(), TurnOff() for character, Deactivate() all the components of a actor, SetActorTickEnabled(false). These actors still “run”/“tick”, and lead to low FPS (stat GAME shows Tick Time and World Tick Time is very high). I’d like to know if there is a method that spawn many actors and make to “dead”, then these “dead” actors don’t effect FPS. Thank you!