Want to make a new camera device, need more coding flexibility

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Verse

Tell us your feedback. What is working, what is not, and what would you change?

Epic, you have pretty much abandoned the first person camera device. It’s no longer updated with more polished animations and you don’t seem to want to add more animations for things like swimming, dual wielding, and consuming or throwing items. Or just don’t have the budget I guess… so I want to be able to make a new camera device so that having to make a new animations for every single thing would no longer be required for having a functional first person experience, but in order to do that I need the ability to be able to do the following things in Verse:

Hiding a player character’s head and whatever’s on the head. Verse can only hide or show the whole character, using fort_character.Hide() and Show(). It can’t reach the skin’s separate parts (head, hair, eyes, eyelashes, teeth, glasses/other attached cosmetics, etc). Hide() also makes the player invisible to everyone, not just to themselves. I want this to be client sided so that everyone can see each other’s whole character when looking at each other.

Attaching the camera to the player character’s head bone. Verse can’t read a character’s skeleton or sockets to pin a camera to the head. This also needs to be a thing we can do.

Being able to add custom zoom values for different classes of weapons and items while the camera while the device is active, when pressing aim. Rifles, shotguns, healing items, grenades, etc

I believe that’s it. Hopefully this doesn’t get buried in the forums and reaches the right people. Last time I tried contacting Epic about this was several months ago and was left an AI generated response.