As mentioned in title, I need to create a binocular game in UE5. The VR headset will be put into a thing that people use on skyscrapers to look far (sorru for bad English). So when the game starts the headset will change FOV and become a binocular. So I want to ask how can i achieve this? Thanks a lot!
I believe you just need to set/change the FOV in the camera component of the player character/pawn. Haven’t worked much with VR, but I can’t imagine it is much different than everything else.