Want to create a Katamari Damaci style game where objects stick to my rolling character

I have looked through various blueprints to try to figure this out but haven’t had much luck. How can I get my RolllingBP template character to start sticking to and rolling along with objects that it hits?

I don’t offhand know if it’s as simple as I’m about to say but you can do it so when your ball overlaps with something, it gets the overlapped actors transform, then spawns an actor component - on itself - with that transform. I think this should work, for a time, but maybe not