Want to animate static mesh, best solution?

I know there are a number of ways to animate a static mesh and after doing some reading I’m not sure what would accomplish my desires best.

My goal is to perform simple animations to static meshes. Things such as wobbles, tilts, rolls, real basic stuff.

The animation will change depending on various factors while the static mesh will stay the same.

I know I can modify the transform within blueprints but is this the only way?

I believe you can accomplish basic animations of otherwise static meshes the same way Tim Hobson has set up the animation for this destructable mesh:
https://.unrealengine.com/showthread.php?56777-TUTORIALS-Photons-Be-Free-Mini-tutorials-and-other-curiosities&p=209958&viewfull=1#post209958