I have a settings menu in my game that includes a slider that I want to use to let the player affect motion blur intensity. However, I can’t figure out a way to access this setting through blueprints. Would it be possible to have something like this done through blueprints, or would I have to go through C++? If not a slider I want to at least have a boolean where the player can just turn motion blur on and off instead.
Notice I have the details panel for that node open ![]()
Thank you! I see it now. I think the only thing missing is the actual reference to a Post Process volume. How would I get that? Is this something I would have to create in the level?
Easist way is to reference it from the level BP ( many other ways, of course ).
Just click the PP in the level, then go to the level BP and right click. It will near the top


