Want the player to be able to change motion blur intensity in settings

I have a settings menu in my game that includes a slider that I want to use to let the player affect motion blur intensity. However, I can’t figure out a way to access this setting through blueprints. Would it be possible to have something like this done through blueprints, or would I have to go through C++? If not a slider I want to at least have a boolean where the player can just turn motion blur on and off instead.

Drag off your PP reference, and search for ‘set settings’. The drag from the settings pin of that node and search for ‘make …’

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Thanks for responding! I tried to get the MakepostprocessSettings node but unfortunately it doesn’t seem to match the node you have shown. I tried to find a “set settings” node after pulling from that reference but this was all I got

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Notice I have the details panel for that node open :wink:

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Thank you! I see it now. I think the only thing missing is the actual reference to a Post Process volume. How would I get that? Is this something I would have to create in the level?

Easist way is to reference it from the level BP ( many other ways, of course ).

Just click the PP in the level, then go to the level BP and right click. It will near the top

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