I have a robot(actor) that I put on a spline. When it overlaps another collision box it stops a timeline. I want to choose which object that triggers the “on actor begin overlap”. Maybe based on the index of the collision box or maybe which static mesh.?
If what you want is filter wich actor is actually able to trigger the overlap event you can
add a tag to the actor you want to be able to do it like and then use a branch (if) to check if the actor actually has the tag to proceed. like this: