Hello! It seems like this should be an easy fix and that I am just overlooking something simple, like a checkbox. I do not want the linetrace to hit trigger volumes.
FCollisionQueryParams Params;
Params.AddIgnoredActor(this);
Params.AddIgnoredActor(GetOwner());
return GetWorld()->LineTraceSingleByChannel(OUT Hit, ViewPortLocation, End, ECollisionChannel::ECC_GameTraceChannel1, Params);
Thank you!