Walrus was modelled and animated by me for an old project for “Dar studio”. [https://www.artstation.com/artwork/WK6el3]
I decided to try to render it with Unreal’s Movie Rener Queue
Muscles, fascia, fat and skin simulations were made with Ziva VFX in Maya then converted into Skeletal Mesh with animated Morph Targets.
Grooming with Peregrine Yeti.
Water splash with Maya Bifrost and then imported in UE4 as Geometry Cache.
Environment was made with Megascans.
Rendered with RTX2070.
And a little bit composing in Nuke.
Sound design was made by Andrew Pilippov. [Andrew Philippov]
Bones + Muscles = Nightmare Fuel.
Animation, texturing. environment, audio, bref, all is amazing!
Amazing work! This needs to be showcased . . superb work! Shared it on LinkedIn
Everynone, Stevelois, Artist_Cafe thank you a lot !!!
Those whisker and face scrunches are done so well! I don’t know how you managed to make a walrus adorable but you’ve definitely managed it. If you don’t mind me asking, how long did this project take you?
Also, thanks so much for sharing it! I didn’t realize I needed to see a sleepy walrus but I’m certainly glad I did.
Initially it was made for a cg project (a panoramic video on a wall in artcic museum) in 2018.
It took about 2-3 months for 2 walruses with animations and simulations from scratch.
Later I decided to render it in ue4`s MRQ.
The most problematic part was transfering animated dense object into unreal as a skeletal mesh (I couldn’t use geometry cache because of fur) because of Unreal’s asset size limit.