Walls not Stopping Objects

Sorry, it didn’t work. There are so many things having to do with physics/colliders. Why don’t I start with the settings I have for the wall. Currently, I have a static mesh cube acting as the wall. It has a box collider under the static mesh. The static mesh and the box collider have the collision preset set to block all. Simulate physics is unchecked and the mobility is set to moveable. Does this sound right? Should the box collider be the root?