I’ve created a bulldozer that I can move around and push other objects. There are walls surrounding the play area. The walls are not stopping the bulldozer. They will block the ball. The walls do have a box collider on it and is set to block all. If I set the bulldozer to simulate physics the walls will block it but when I move a ball it moves but doesn’t roll. If I turn off physics simulation the ball rolls but the walls don’t stop the bulldozer. The bulldozer is a pawn. I want to have the ball to roll and the walls stop both the ball and the bulldozer.
Try setting to custom and to block static.
Sorry, it didn’t work. There are so many things having to do with physics/colliders. Why don’t I start with the settings I have for the wall. Currently, I have a static mesh cube acting as the wall. It has a box collider under the static mesh. The static mesh and the box collider have the collision preset set to block all. Simulate physics is unchecked and the mobility is set to moveable. Does this sound right? Should the box collider be the root?
Actor should be static (non-moveable).
Mesh & collision component should be set to block all, no overlaps or hit events. character cannot step on.
The bulldozer should use the Pawn preset.
Thanks, I used your settings and the wall now stops the bulldozer. The problem is when simulate physics is checked on the bulldozer the wall stops the bulldozer but the ball barely the rolls, it basically just moves. When I turn off simulate physics on the bulldozer the ball moves as expected but the wall doesn’t stop the bulldozer. I’m using the SM_Ball_01 the comes with UE 5.5 with physics turned on.