(this is machine translation) Hello, I have a problem, when I enter a room or quickly rotate the camera, I see walls appearing, here is the video: Unreal Engine 5 2024.04.01 - 01.18.03.01.mp4 - Google Drive How do I fix this?
I’m guessing the walls are made from segments. You need to go into the static mesh that makes up the walls and increase the objects positive bound. Find the static meshes details panel and in the search area type bounds.
You can also visualize the bounds with show => Bounds
This will change how the objects visibility is calculated during occlusion culling. A larger bounds makes it visible earlier. (in this case the door is covering the wall segments)
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.