Walls and Floors should you use plane or box

Hello ,
i started doing the level desgin for my building lets say, and got stuck into using planes or boxes for walls (i started using 2d planes with one sided face ) and its hard when two walls meet i have to spend a lot of time trying to align them, (is there a better way to use or build a plane like 3d plane or a plane that deals good with lights and easy to align),and i didnt use boxes because i need different faces (from inside and outside of the apartment lets say )

and does it really differ using plane or box for this in rendering and game optimization (especially after nanite)

and im new to this if there any other way of doing this and you can let me know , please tell me .

Thanks

Back when you used to build lighting in Unreal Engine, you should use a box to make sure light doesn’t “bleed” through. I am however not really certain on how it works today.

It’s fine to use planes and if you look at many modular marketplace assets packs, they use planes. So it all depends on the workflow and how detailed things need to be.

For nanite it doesn’t differ much, but the size of files increase with more geometry.

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