In my game I have building functional. Now I faced with question - how to make doors/windows in walls?
In this video https://www.youtube.com/watch?v=RGxf2SiUBt8 described, how to make it with BSPs. But in my game walls are Blueprints with StaticMeshActors and method with Subtractive BSP doesn’t work for them.
Another way, that I see - to spawn BSPs for walls, not StaticMeshActors. But how to spawn them in blueprints and how to access materials of the spawned walls BSPs?
Or may be there are another ways for dynamical walls/doors/windows building?