Wallrunning/Rotation?

Hey guys! I’m in a bit of a pickle,

I’m making a Wallrunning blueprint but I’ve run into some problems,

I’d like to rotate my first person character to run a long the wall as in flip the camera(and the player) 90degrees and start running along the wall as if it was the floor.

Could anyone give me any tips or help on doing this?

Thanks in advance!:slight_smile:

Sometimes ago there are people asking for Sonic like 360 loop running, but apparently CharacterMovement has gravity direction hardcoded.
If you disabled physics, you will have to use things like custom force field(something like in Prey), but in general you can’t use CharacterMovement’s physics side of thing.